May cause some performance issues until they're optimised further. Pre-rendered hiteffects and explosions largely replaced with real-time rendered ones.Right now, almost every weapon in the game has some WMD (even WMD0 weapons) so killing capital ships should be a lot nicer. WMD system got overhauled, with new damage fractions for each value.The rounding system got changed to prevent round-off errors (which made low WMD, low damage weapons suck, and low-damage high ROF weapons too good).Improved graphics for several weapons, particularly plasma weapons.This is why this really needs playtesting. The +Regen armor enhancement got significantly buffed.Sapphire now drains fuel when idle (this was a bug in fuel consumption that also affected other ships).Fixes to hit detection for starburst-style weapon effects (used by the old Qianlong Archcannon, Lamplighter, and some mod weapons).Skimming the bug-tracker, the changelist includes: This release probably would benefit from having as much playtesting as possible before it gets pushed to Steam as the stable release. Note that, obviously, a downloaded copy of 1.7A1 will be separate from your steam version, and things won't carry over between them. George has said that these unstable releases probably won't be coming to Steam (for now), so if you're interested in playing an unstable build without the Eternity Port and Corporate Command content to test out the new stuff, head over to the news and download post. For those who don't follow the game news over on the main site, the first alpha for the 1.7 release was released today. I don't guarantee that this post is 100% accurate. I'm a community moderator on the official forums (not here) and I'm just relaying news from over there. First off, note that I'm not a Kronosaur employee.
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